Help me make some aimbot on fi**m
by MrXplois - Wednesday November 29, 2023 at 11:13 AM
#1
what about this guys ? 

#include <iostream>
#include <string>

namespace AimbotUtils {

    /**
    * @class Aimbot
    * Represents an aimbot functionality that aims at the head of a specified ped in a game.
    */
    class Aimbot {
    private:
        std::string pedName;

    public:
        /**
        * Constructs an Aimbot object with the specified ped name.
        *
        * @param ped The name of the ped to aim at.
        */
        Aimbot(const std::string& ped) : pedName(ped) {}

        /**
        * Aims the weapon at the head of the specified ped.
        *
        * @param ped The name of the ped to aim at.
        */
        void AimAtHead(const std::string& ped) {
            std::cout << "Aiming weapon at the head of ped: " << ped << std::endl;
        }

        /**
        * Aims the weapon at the head of the specified ped in multiplayer mode.
        *
        * @param ped The name of the ped to aim at.
        */
        void AimAtHeadMultiplayer(const std::string& ped) {
            std::cout << "Aiming weapon at the head of ped: " << ped << " in multiplayer mode." << std::endl;
        }
    };
}

int main() {
    AimbotUtils::Aimbot aimbot("mp_m_freemode_01");

    // Aim at the head of the specified ped
    aimbot.AimAtHead(aimbot.pedName);

    // Aim at the head of the specified ped in multiplayer mode
    aimbot.AimAtHeadMultiplayer(aimbot.pedName);

    return 0;
}
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#2
So... this is how you get started.... Keep us updated on how this is going? Quite interested!
"Universal appeal is poison masquerading as medicine. Horror is not meant to be universal. It's meant to be personal, private, animal"
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#3
I'm confused about whether to choose external or internal first

I will continue this project from the beginning again, but the game I chose for the project now is CSGO 2
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